Expected at the turn by hordes of vociferous fans and detractors, Left 4 Dead 2 Mobile is finally available on Android & iOS. While The Basic Recipe is now well known and still invites four survivors to stick together in an attempt to survive an invasion of zombified humans, the question now is whether this “sequel” can really be considered as such and whether it justifies a purchase. The answer, we hope, will appear in the following lines, between two or three pieces of not-fresh barbeque and a puddle of fluorescent vomit.
About Left 4 Dead 2 Mobile
For many players, Left 4 Dead 2 Mobile first of its name was a real cry of love in the SPF world. The formula may seem paradoxical, of course, but the fact is that the software, with its resolutely cooperative gameplay and its assumed air of delicious cosmic nanar, seemed to us like a gigantic breath of fresh air. Fun to be damned, intense and devastating, Valve’s big stinking baby seemed to have all the arguments to be a reference. All, except perhaps that of proposing a really consequent content. However, we expected the American firm, an expert in the field, to keep its game alive afterwards by constantly offering nice updates, free of charge what’s more. These legitimate expectations will not necessarily have been fulfilled and the arrival of this new episode, just one year after the first Left 4 Dead 2 Mobile, takes place in a rather particular context, tinged with curiosity as well as hostility. Indeed, many players consider that Valve is only trying to charge for updates that should have been added to the first game’s offer. The debate, we fear, is not likely to die down immediately, because if Left 4 Dead 2 Mobile integrates a whole string of new features – some more significant than others – it is nonetheless a hypertrophied version of its predecessor. Basically, Left 4 Dead 2 Mobile is a bit the same game, with a different atmosphere, more zombies, more modes, more weapons and the more absolute necessity than ever to make radical choices. Come on, let’s admit it, that’s usually all you expect from a sequel…
Basically, the neophytes are well on their way to crying with happiness, while the fans, even the pinched lips, will find it hard to resist the call of 5 really successful new campaigns. These campaigns will have to be run in the company of 4 new survivors, stuck in spite of themselves in the rotten bowels of Savannah in Georgia. Nick, the player/croc in costar, finds himself forced to team up with Ellis, the young mechanic with a nice tongue, Rochelle, the budding journalist, and the Coach, a fallen sportsman who drowns his disappointment in alcohol and fat. Clearly less charismatic than the 4 accomplices of Left 4 Dead 2 Mobile, the buggers still have the merit to invite us in various environments, which all answer to the South-East American theme. From a burning building in Savannah, we will cross sunny streets, before ending up in a shopping centre infested with smelly creatures. In the second campaign, we will have the joy of plunging into the night horror of an amusement park, with its tunnel of love and roller coaster to be crossed on foot… We will then take a walk under the rain in an old plantation, where the movements will be slower because of gigantic puddles and where the rain, which will randomly increase in intensity, will prevent you from seeing more than 5 meters in front of you! The last two campaigns will invite you to cross the nauseating marshes and some of New Orleans’s most shabby neighbourhoods.
Extremely well done and varied, with a fabulous atmosphere despite the regular use of daylight, these campaigns have the added bonus of offering us situations that are as silly as they are demanding in terms of Left 4 Dead 2 Mobile gameplay. Collecting petrol cans to fill the tank of a show car in a shopping mall while pushing back successive hordes, for example. One will also think of the need to fetch bottles of soda from a nearby grocery shop on behalf of a survivor barricaded on a roof. In addition to the alarm that is bound to be triggered by breaking the shop window (and thus attracting a lot of infected people), one of the survivors will have to carry the pack of drinks and will therefore no longer be able to participate as effectively in the fighting. And what about this cancelled rock concert, which will have to be set off with special effects and other fireworks to attract the attention of the rescue team, and unfortunately of all the monsters in the area? You’ll also be happy to learn that some alarms will even have to be manually deactivated and will therefore force you to charge in the middle of monsters when we would be more tempted to adopt a defensive attitude. It should also be noted that in Left 4 Dead 2 Mobile each campaign will confront us with specific zombies: the alleyways of Savannah will see you meet infected people in fireproof suits, able to cross the curtains of flames that you will draw between you and the horde with the help of Molotov Cocktails. In the amusement park, you will be treated to clowns who can train dozens of infected people in their wake. In New Orleans, former riot cops with truncheons will come to tease you (normal for a walking corpse).
To all this, of course, the special zombies of Left 4 Dead 2 Mobile are added: Boomers, Smokers, Hunters, Tanks and Witches obviously answer the call. It should be noted, however, that the Witches can now move around and slowly drag their pain through the corridors until an unfortunate survivor crosses their path and draws their wrath. Within the plantation, you will even have the right to a whole colony of wandering Witches… But these special infectees are now accompanied by a friendly trio of newcomers. So we’ll be counting on the Charger, capable of rushing at you at high speed.
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